29 de março de 2012

A consagração dos videojogos enquanto arte

Like it or not, the effort to convince BioWare to deliver a new ending for Mass Effect 3 isn’t simply an uprising of entitled fans – it is the natural outcome of a business model that encourages those fans to take part in the creative process at every step of the way. Far from a betrayal of BioWare’s artistic vision, changing the ending of Mass Effect 3 is in fact its apotheosis. It signals what might be the very thing that establishes gaming’s uniqueness. No film, no television show, no book could ever accomplish the same kind of long term relationship with the audience. That gaming has managed to do so is good not only for the consumer, as it frequently results in a more enjoyable, higher quality game, it’s good for art as well.

What’s interesting about this moment is that we’ve just spent the last 5 years arguing with each other about whether or not video games are even art, so it’s nice that we’ve apparently decided they are. It’s too bad this has happened in the service of naked elitism, but progress comes in tiny steps. But in the future, let’s try to remember that art is more than just a socially awkward genius alone in a room. That’s never more true than in gaming.

No matter how many socially awkward geniuses end up working in the industry.

Assim termina um artigo particularmente bom do Game Front a propósito do polémico final do Mass Effect 3, e da aparente decisão da produtora do jogo de fazer alterações no final. E é um excelente resumo sobre o que torna os videojogos em arte, e o que os distingue de outras formas de expressão artística (nomeadamente o cinema e a literatura).

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